On 10-11 November the world famous Abbey Road Studios hosted its first ever Hackathon, bringing together a community of engineers, artists, producers and academics…and Frazer from Teaboy Games. The event invited creative technology pioneers to explore some of the questions facing the future of the music industry, and we had just 24hrs to create our very own ‘hack’ in response. Read More
What happens when you merge art and science lessons? How can we use the arts as a vehicle to increase engagement within STEM subjects?
These are the questions that led us to partner with Mercury Theatre and Limbo Education to setup hACkT. Teaboy co-founder and sound artist Frazer Merrick details how he worked with 18 young people to reimagine Orwell’s classic 1984 using movement, Minecraft and sound design. Read More
Earlier this month we were invited to display at Essex University’s Digital, Creative and Cultural Festival.
Students can take part in a variety of exciting workshops and lectures. World leading academic researchers and industry professionals will inspire students to explore the wide ranging career opportunities in this sector; from Digital Mapping to Film Production.
Throughout the day school classes participated in four fun sessions throughout the day where you will experience the latest industry knowledge and technological advances, including a game design workshop from our very own Aidan Randall and our mentor Steven Huckle. Read More
In the weeks following the release of Pendulum, we were invited to speak at Colchester Digital about its game design. Whilst Frazer decided to speak about the design language of the game, visual and aural, Aidan decided to take a bitesize dive into the level design of this game and the game design theory behind the difficulty curves within Pendulum. Read More
Recently I, Frazer, took some time out of the office to talk to a collection of Year 8 students at The Billericay School, Essex, as part of their Aspire program. Over the course of two after school sessions, I talked about my own story from music graduate to starting a games company (and the winding path of creativity in-between) and then tasked them with creating their own game ideas.